Cumus
Cumus was a canceled idle clicker game made to support an application that we were also developing at Metropolia Game Studio. The game was a a very basic idle clicker game with a twist of having a boost on the generator multipliers based on how much people were using the application itself. Also the player had defend the generators generating income whilst playing. The theme of the game was a cloud spirit Cumu cleaning the air out of pollution with ever increasing efficiency.
Work type: Customer project at Metropolia Game Studio
Status: Canceled
Platform: Android/iOS
Engine: Unity (C#)
Team: 2 Programmers, 1 Artist, 1 Game Designer
My responsibilities:
- Game concept – Game Mechanics, Setting
- UI design – UI element layout
- Application UI and UX design
- Game Design – Generator ideas, Gameplay Flow
- Idle mechanic math and optimization
Design comments
I came up with the game concept based on the customers needs. The need was to have a wide as possible audience for the game because the users of the game would be from all walks of life due to the application that it was supposed to be used with. Biggest issue was coming up with a concept that would support large and casual user base and also be interesting for a long period of time. Settling on idle game with cute and cartoonish graphics made it easy to approach. Adding the bonuses given by the app and having the enemies attack you from time gave it a more unique feel and made the game more engaging. The usage of app could also pollute Cumu and make it work less efficiently. The attacking enemies gave the player a slight challenge while playing so idle mechanic wouldn’t just revolve around generating income.