Cumus

Cumus Cumus was a canceled idle clicker game made to support an application that we were also developing at Metropolia Game Studio. The game was a a very basic idle clicker game with a twist of having a boost on the generator multipliers based on how much people were using the application itself. Also the […]

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Electric House

Electric House Electric house is a education game prototype for electricians about electric installations inside a house. It is meant to support theory and be rehearsal without need for actual space for practicing. Work type: Customer project at Metropolia Game Studio Status: Finished Platform: Browser Engine: Unity (WebGl, Javascript) Team: Programmer, Artist, Designer My Contribution Game Design – Mechanics […]

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Skipster

SKIPSTER Skipster is a prototype gamefied app for cutting down and quitting tobacco products. The app featured achievements and games to distract the user. Also had social interaction between users in form of competitions and teamwork.    Work type: Customer Project at Metropolia Game Studio  Status: Complete Platform: Android/iOS Engine: Unity (C#) Team: 2 Programmers, Artist, Designer My Contribution UI […]

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ENERGYCARE

ENERGYCARE ENERGYCARE is a augmented reality game where children must help Hippa, the fairy of the forest, and Otso, the warmhearted fool of a bear, to safe their beloved forest. Game aims to inform children in kindergarten aged 4 to 6 about sustainable lifestyle. In the game players search AR-markers around kindergarten to find different missions. […]

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